Version 1.7


  • Description of classes changed to be less prescriptive and more interpretative;
  • Characters start with 1d6+1 starting items;
  • Initial modifiers changed to [+2, +1, 0, 0, -1];
  • Changed the way to calculate XP rewards for recovering treasure.
  • Revision of the tables of weapons, equipment, services, pack animals, and descriptions.
  • Addition of some random tables (d66) to assist in the game.

--------------------------------------------------------------

  • Descrição das classes alteradas para serem menos taxativas e mais interpretativas;
  • Personagens começam com 1d6+1 itens iniciais;
  • Modificadores iniciais alterados para [+2, +1, 0, 0, -1]
  • Modificada a forma de calcular recompensa de XP por recuperar tesouros.
  • Revisão das tabelas de armas, equipamentos, serviços, animais de carga e descrições.
  • Acréscimo de algumas tabelas aleatórias (d66) para auxiliar no jogo.

Quick update after feedback: 05/15/2024:
-fixed spelling of "Charisma" in the character sheet.
-made it clearer on the rules that the maximum bonus or penalty for any attribute or spellcasting check will always be +3 or -3 and will never exceed these values.
-made it clearer that swords are rare and powerful
-made it clearer that asteriks means rarity level

Thanks!

Files

SWORD, SORCERY & 2D6 1.7.pdf 1.1 MB
May 16, 2024
SWORD, SORCERY & 2D6 1.7 booklet.pdf 1.1 MB
May 16, 2024
ESPADA, FEITIÇARIA & 2D6 1.7.pdf 1.1 MB
May 16, 2024
ESPADA, FEITIÇARIA & 2D6 1.7 livreto.pdf 1.1 MB
May 16, 2024

Get SWORD, SORCERY & 2D6

Leave a comment

Log in with itch.io to leave a comment.