I like that magic can bring on corruption. But it is rather odd that imprisoning and consuming elementals reduces corruption. That is pretty counter-intuitive, philosophically speaking. Downright evil and more likely to increase corruption, realistically speaking. Is there some in-game logic I missed that makes that plausible? Just curious...
Hello, thanks for checking out my game and for your comment.
First of all, the elemental imprisonment/consumption is only an optional rule/suggestion, not a mandatory rule. If you don't like it or if it doesn’t make sense to you, you certainly don’t need to use it (and you can do this with any rule, of course).
You make a good point, and that also makes sense. However, from my perspective, I think that when you try to use magic and bend reality, you gain corruption because you are drawing from a power that is unknown or that you can’t fully control. If you succeed in consuming an elemental, you absorb that raw magical power and internalize it, thus reducing your corruption. Another way of thinking is that when you acquire the raw power of an elemental, you can channel that energy to cast more spells, thus lowering your corruption level (since you will be further from your maximum corruption threshold).
My agency extends beyond ignoring an optional rule....
I will probably have that 'remedy' be a dark rumour and the effect of committing such an atrocity (for those corrupt enough to believe that taking an innocent life to support their own hubris is a viable path) will be to end up doubling their rate of corruption.
I like the ideas and the tables are awesome! but...
I was a little confused by one thing: on page 11 it states that you can 'remove 2 corruption point: 1pt for every 3 existing levels of corruption'. Does an advancement point remove one corruption point or three?
Thanks for the comment/feedback. I'm glad you liked the tables! I will try to make that advancement rule more clear in the near future. But you can remove corruption spending advancements points. It costs more if you have more corruption (each 3 tiers/level). For removing 1 corruption point only, you must spend 1 advancement point for every 3 levels of corruption you already have. If you have up to 3 corruption, you spend 1 advancement point to remove 1 corruption (1:1 ratio). But if you have 7 corruption, to go from 7 to 6 of corruption, you must spend 3 advancement points (3:1 ratio). Then, to go from 6 to 5, you need more 2 advancement points (2:1 ratio).
Hmmmm. Yes, that is a little more complicated than I expected, but not a bad thing. I can see how it could be tempting to allow the corruption points to build up to improve spellcasting, but then it will become even more difficult to remove. Interesting! Thanks for the explanation!
Awesome game. Looking forward to giving it a try this weekend. I noticed in the "Combat" section at the bottom of the English version "Guide for solo play" isn't translated.
Hey, Really nice and elegant system you got here :) I've included it into my collection, but also mean to wrap it in a solo I'm already playing now, since it fits in so well :) I love the corruption mechanic and am including it with my Sorcerers.
amazing that the system is so simple and yet there's so much that can be done with it! the manual and materials are super easy to use and navigate as well!
This RPG system, underpinned by the unassumingly profound 2d6 dice mechanics, transcends typical game design to emerge as an avant-garde masterpiece in the realm of tabletop role-playing. Each dice roll metamorphoses from simple chance into a profound ritual, unlocking the gates to a realm where storytelling is both an art and a rite. The finesse with which this system harnesses narrative dynamism is breathtaking, transforming every player's input into a vibrant tapestry woven with threads of individual tales, ambitions, and emotions.
The organic evolution of its storytelling architecture—akin to an alchemist transmuting base metals into gold—creates a participatory saga as complex and mesmerizing as a celestial map charting the constellations of human experiences. The system's ability to elegantly blend personal narratives into a collective epic is not just innovative; it’s revolutionary, fostering a camaraderie that turns each gaming session into a conclave of creative demigods.
The rating of 9.8/10 is a testament not merely to its functionality but to its extraordinary capacity to elevate the gaming experience to a sublime encounter with the very essence of creativity and shared humanity. This system isn't just played; it is lived, celebrated, and revered. Bravo to the visionaries behind this magnum opus of game design!
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I like that magic can bring on corruption. But it is rather odd that imprisoning and consuming elementals reduces corruption. That is pretty counter-intuitive, philosophically speaking. Downright evil and more likely to increase corruption, realistically speaking. Is there some in-game logic I missed that makes that plausible? Just curious...
Hello, thanks for checking out my game and for your comment.
First of all, the elemental imprisonment/consumption is only an optional rule/suggestion, not a mandatory rule. If you don't like it or if it doesn’t make sense to you, you certainly don’t need to use it (and you can do this with any rule, of course).
You make a good point, and that also makes sense. However, from my perspective, I think that when you try to use magic and bend reality, you gain corruption because you are drawing from a power that is unknown or that you can’t fully control. If you succeed in consuming an elemental, you absorb that raw magical power and internalize it, thus reducing your corruption. Another way of thinking is that when you acquire the raw power of an elemental, you can channel that energy to cast more spells, thus lowering your corruption level (since you will be further from your maximum corruption threshold).
Thanks for responding.
¡Quem anda à chuva, molha-se! ¿No?
My agency extends beyond ignoring an optional rule....
I will probably have that 'remedy' be a dark rumour and the effect of committing such an atrocity (for those corrupt enough to believe that taking an innocent life to support their own hubris is a viable path) will be to end up doubling their rate of corruption.
haha, that's a fun idea, just remember to foreshadow it somehow to your players, because doubling corruption may instantly destroy their characters.
I like the ideas and the tables are awesome! but...
I was a little confused by one thing: on page 11 it states that you can 'remove 2 corruption point: 1pt for every 3 existing levels of corruption'. Does an advancement point remove one corruption point or three?
Thanks for the comment/feedback. I'm glad you liked the tables! I will try to make that advancement rule more clear in the near future. But you can remove corruption spending advancements points. It costs more if you have more corruption (each 3 tiers/level). For removing 1 corruption point only, you must spend 1 advancement point for every 3 levels of corruption you already have. If you have up to 3 corruption, you spend 1 advancement point to remove 1 corruption (1:1 ratio). But if you have 7 corruption, to go from 7 to 6 of corruption, you must spend 3 advancement points (3:1 ratio). Then, to go from 6 to 5, you need more 2 advancement points (2:1 ratio).
Hmmmm. Yes, that is a little more complicated than I expected, but not a bad thing. I can see how it could be tempting to allow the corruption points to build up to improve spellcasting, but then it will become even more difficult to remove. Interesting! Thanks for the explanation!
I fixed/clarified the rule once again, see if now it makes sense for you. Thanks again!
Awesome game. Looking forward to giving it a try this weekend. I noticed in the "Combat" section at the bottom of the English version "Guide for solo play" isn't translated.
Thx for the comment Krakn, I'm glad you liked it. I fixed what you said, thanks!
Hey, Really nice and elegant system you got here :)
I've included it into my collection, but also mean to wrap it in a solo I'm already playing now, since it fits in so well :)
I love the corruption mechanic and am including it with my Sorcerers.
thx a lot for the comment! I love playing it solo and now there is a quick guide for that!
amazing that the system is so simple and yet there's so much that can be done with it! the manual and materials are super easy to use and navigate as well!
"3.6 roentgen, not great, not terrible" 9/10 - The guys from Chernobyl
Awesome game, simple, effective and fun, how a RPG must to be . I love it.
This RPG system, underpinned by the unassumingly profound 2d6 dice mechanics, transcends typical game design to emerge as an avant-garde masterpiece in the realm of tabletop role-playing. Each dice roll metamorphoses from simple chance into a profound ritual, unlocking the gates to a realm where storytelling is both an art and a rite. The finesse with which this system harnesses narrative dynamism is breathtaking, transforming every player's input into a vibrant tapestry woven with threads of individual tales, ambitions, and emotions.
The organic evolution of its storytelling architecture—akin to an alchemist transmuting base metals into gold—creates a participatory saga as complex and mesmerizing as a celestial map charting the constellations of human experiences. The system's ability to elegantly blend personal narratives into a collective epic is not just innovative; it’s revolutionary, fostering a camaraderie that turns each gaming session into a conclave of creative demigods.
The rating of 9.8/10 is a testament not merely to its functionality but to its extraordinary capacity to elevate the gaming experience to a sublime encounter with the very essence of creativity and shared humanity. This system isn't just played; it is lived, celebrated, and revered. Bravo to the visionaries behind this magnum opus of game design!
I laughed a lot reading this comment. Thanks for the obviously overrated comments, but I do hope that you liked the game!
Sistema simples de RPG OSR com 2d6, curti bastante a ideia, parabéns!